Flip, ski, dive, fall down, rage, get up, parkour on! The controls in ‘That Flipping Mountain’ are simple in concept, but require some practice to get a feel for the inertia of the flip. Launch yourself, parkour style, up a single massive mountain full of parkour stones, spring boards, ski slopes, watering holes, and other challenging obstacles. ‘That Flipping Mountain’ is my latest and greatest! Like all my physics games, it gets to the point quick with minimal fluff and nonsense. I’ve been making physics games in my spare time for over 10 years. It’ll seem impossible until you get a feel for it, then it’ll become second nature and you’ll be sticking landings without even thinking about it. The learning curve is about the same as learning to ride a bike. ![]() ‘That Flipping Mountain’ has controls that are easy to grasp, but challenging to master.
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